I would like to thank our incredible teams at Infinity Ward and Sledgehammer Games for making a brilliant game. But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you. Call of Duty: Modern Warfare 3 is the Madden of this generation, a video game that manages to soak up so much money, attention and time that it transcends the medium. But just because everyone else is buying Infinity Ward's latest military shooter doesn't mean you should, right?
More ». Among many of those who like to label themselves as a "gamer", there is no franchise more reviled than Call of Duty. The merest mention of its name sends people flying to post anonymous comments blasting the game as the very model of everything that's wrong with video games today. It is a game that core enthusiasts love, but that also consistently draws new people into the medium. It is the most intense, adrenaline pumping entertainment experience anywhere.
But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments More about Call of Duty: Modern Warfare 3. Editor wyp Wesley is Eurogamer's editor.
He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it. Naruto is coming to Fortnite. Mass Effect 5 teaser image revealed and analysed. Call of Duty: Vanguard players discover guns don't hit exactly where you aim. As human beings we enjoy systems and repetition — our brains actively seek them out; it is a survival instinct that has morphed into an unconscious entertainment preference.
Hence, the vital role of the catchphrase in comedy; hence, the predictable conventions of our favourite horror flicks. The notion of the sequel is based on the usually accurate construct that we like to relive enjoyable experiences. Modern Warfare 3 gives us more of what we liked, because we generally like more of what we like.
But is this game just too similar to previous iterations? Certainly, there are a lot of familiar weapons, and a lot of perks and killstreak rewards that we've all seen before — yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements like the new strike packages do add a significant tactical thrust to the action.
Elsewhere, there are complaints that the campaign is based around the same old linear action and explosive set-pieces as its predecessors. But then, what did everyone think was going to happen? That's fine — nobody can be disappointed that they bought the game and that's what's in it. Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about Call of Duty in the wrong way by comparing it to other action games such as Batman or Uncharted.
As a vast annual franchise designed to appease millions of mainstream consumers, there are more relevant points of reference:. People say they want innovation and change and difference, but in the same way that Fifa can't break out of the fact that it's a game of football, CoD is so successful now, it can't really break out of its model, it is constrained by its very form. If you consider it as a sports game it becomes more logical.
If you look through the annals of gaming history the titles that do change significantly year on year are the ones that get quite heavily punished. People like to demand change, but increasingly they then don't buy it.
Rivalry has also played a part in the tribalism of the user reviews. EA has pitched its Battlefield 3 title very much against Modern Warfare, both in its advertising and in some barbed pre-release interviews — and this has fostered a factional atmosphere: gamers love a platform battle.
Battlefield 3 is a phenomenal game but I'm a little bit sad that the PR for it has been at the expense of another brilliant title. It's not great that we're back to the old Sega v Nintendo situation. And here we unearth a more insidious undercurrent: Activision is being actively punished.
Last year, the co-founders of Infinity Ward, Jason West and Vince Zampella, were sacked for breaches of contract and "insubordination". The duo immediately sued the publisher, claiming that millions in royalties were being withheld from Infinity Ward staff. Activision later counter-sued suggesting that West and Zampella were using the company's IP to broker a development deal with a rival company.
Later, the dismissed twosome set up Respawn Entertainment and announced a publishing contract with EA, Activision's main rival. Now, I've read through the papers submitted by both parties. They make complex claims and counter claims and it looks as though it is going to take many months for a US court to get to the bottom of what is an intricate corporate law case.
The point is, as it stands, no one outside of the Infinity Ward or Activision knows what happened. No one, that is, except for the internet, which has sided with West and Zampella against the 'evil corporation'.
The idea of a couple of creative "Davids" taking on the Goliath of Activision is an attractive one, but it is also deeply flawed.
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