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The "hardest" difficulty is actually the easiest in the long run due to how the scaling works in this series. See, if you play on lower difficulty, it also lowers the damage YOU deal. So while it may seem great in the early game when you are fighting mostly bandits and mutant dogs, as the game progresses you'll really feel the impact when already tough mutants and mercenariesin exo-suits are able to tank even more ammo to the face than before.
Last edited by ImHelping ; 27 Oct, am. Originally posted by ImHelping :. Yeah, just remember to always play on Master regardless due to the oddball "If you play on lower difficulty, YOU deal less damage too!
Still goshdarn amazing :D. SoC should be the game with which you should have started with, CS maybe only if you are interested about the story or look for more vanilla gameplay after finishing CoP, but otherwise I recommend to steer clear heh from Clear Sky. You can play CoP without knowing the plot of the first game, handy enough. The second game's overarching plot meanwhile is a "ten minutes before the start of the first game" prequel deal.
Again, I'm not saying SoC isn't a good game. You should totally play it sometime though probably with mods. I'm just trying to emphasize the fact CoP is honestly the smoother entrypoint to the series for a new player. Harder to appretiate an older game's plot, when even the most "user friendly" stalker game is still a right bastard to you before you know what you are doing. While the "You can practically ignore the plot of the first game outside of the intro sequence cliff notes" situation in CoP means you can play it first, then go back to appretiate the first game for what it is more easily.
You could take the word of a guy who got into the series this year and worked out which one felt the best for their newcomer self. However, not all S.
Stepan who, for privacy, prefers not to use his full name is one of a growing number of young Ukrainians who visit the Chernobyl Zone illegally. Not just because it was set in my country… but also because it felt more real than other games I had played. Just some random guy, taking on a big hostile world. I could relate to that. Chernobyl Tour believes that with the right marketing and itineraries, it can tempt S. Occasionally, I have ex-stalkers on my tours But Stepan is not convinced.
When I go there, I want to hear the forest … to be alone with my thoughts in a place beyond the noise and rules of normal life. To be completely responsible for my own fate. This is a really unique and special experience … you would never get this on a legal tour, surrounded by people, buses, guides, and souvenir shops. Yevhen Chkalov was a junior game designer on S. Nowadays he leads tours in the real Chernobyl Zone and runs the online fan community Bar Apocalypse, which caters to S.
I used to be a stalker myself, just like many other legal guides were. I have a good relationship with the stalkers now. There were stalkers in the Zone before , but S. In , I decided to join one of these stalker trips. A Ukrainian guide led us chest-deep through a river to enter the Zone, then for four days we hiked through wild, wooded landscapes between run-down villages and the shells of former farms and factories.
The parallels to S. Inventory management was a serious issue, our backpacks stuffed with first-aid kits, bread and salamis, just like in the game.
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