How does celestial dawn work




















John "GrimJack" Kozlowski grim The only problem with "bleach" is that it is only one card, and to use it effectively, your deck will have to depend on it. Its not that hard to get out with the white tutor I wonder if the tutors will eventually be restricted And with as many counterspells as people play with, it's not that rare of a case.

Imagine sitting there, having blue counters in your hand, and watching the other person Counter your Bleach, helpless. I'm not saying that it's a bad card or anything, but anyone in there right mind with a counter in their hand is going to go after it. Doug Faust dfa How can I bry But whoever plays it will play with tons of counterspells and will be expecting those things coming it's way. I disagree. Think about this: All lands are either plains, duals, pain-lands, or whatever.

Everything that gives you white mana and something else, proportioned so that you have a good chance of casting everything in your deck normally. You use Enlightened Tutor to go find Celestial Dawn, then put it into play. No mana problems, no pain from pain-land. Building their deck around one key card?

You could consider the Prison built around one key card the vice and I don't consider him much of a loser. To say "Oh, I'll just use a white hoser. Yes, they won't have them all the time, and sure you'll be able to get a hoser off sometime, but they don't have ANY mana problems concerning multicolors.

If they have 4 mana, they can slight around a gloom, dystopia, and any other enchantment. This is a nasty card in the right hands. Zorak "Hey, speaking of strange mixes, wanna know what I had for breakfast this morning? A sausage and mayonaise soup, a cream of corn omelett, some milk I left out in the sun for a week, and some fuzzy bread! Holy Parma I come in this morning ready to rant about it, and find it's happened already.

The built in weaknesses of white disappear. Want fast mana? Want direct damage? Someone tries to disenchant it? No problem Counterspells only cost WW.

Someone wants to Disk to get rid of it? Not through the Primitive Justice that only costs W1. Okay, it's got weaknesses And a Hack will kill you Your lands are now swamps, and your casting costs all still have W Flashfires or Stench of Evil are gonna be bad. And the new white Tutor can find it! Read it Four of these, four Tutors, and you're almost guaranteed one by the time you can cast it.

Wasn't white strong enough anyway? Winning Worlds didn't show how strong it is? I lost sleep over this card But that's in my dreams I'll bet money all the Prerelease winners have this card in their decks. With the Tutors being able to find even only one in your deck, I don't think this is restriction bait I know, it probably can't do a first turn kill costing WW1, but it can come out 2nd turn and easily by the third. If I can trade for some this weekend, I'm gonna go home and make a deck, then I'm gonna enter tournaments as soon as I can until they ban this puppy.

Can we say "broken", boys and girls? Sure we can! Stench of Evil can be countered for WW, Gloom the same. I don't know if this is he actual wording of the card, but the way it reads here is that - 1. All your non-land permanents in play are white 2. All your lands are plains 3. All the mana symbols on all permanents including land are changed to be white It doesn't say anything about changing the mana symbol on cards in hand If this is correct, it doesn't sound that great to me.

If you really think this card is all that powerfull just think what happens when your opponent plays gloom, or ever worse what happens if he hacks the plains to swamps in the above card. Game over!!! Eric R Reitz. Don't have one? Use the blue tutor costs W to find one. The point is, white now has counterspells, blasts, boomerangs, etc. Every color is supposed to have strengths and weaknesses Or all of a dual color deck get the bonus' from a Crusade!

It's a whole new world and Im gonna paint it white!!!!!!! Ah, but you forget.. No, no; all you need is a Magical Hack. Suddenly, all their lands are swamps for example , but all their spells require W.

It was as if vultures feasted on and squabbled over the paralyzed body of the youthful poet who could only stare at them with puzzled eyes as they slowly robbed him of an exquisite existence they would never appreciate, never know they were taking. WW1 All non-land cards you own that are not in play are white. Note that is says "on all of these cards" This includes "all non-land cards you own that are not in play", so all their mana symbols are W, and that includes casting cost.

One thing that I just noticed, though. I don't think Hack will work because even though the land has been changed to a swamp, the mana symbol has been changed to W, making it a Swamp that you tap for W. The only argument against this is that it says "in all costs". But if that's so, then your Bleached Fyndhorn Elves would still produce G.

No, actually it does work, for the reason you just said. The mana symbols on the land are not part of its cost and are not affected by Bleach. And, yes, a Bleached elf still makes G.

Luckily, the white Tutor searches for enchantments. Put four of each in your deck, and your chances of getting one of eight cards are pretty good. Uh, isn't that nitpicking. This concludes my Why would you let them?

Surely you'd have more than enough counterspells to take care of that. No, no, no you silly person. With such a great card like Celestial Dawn you know they'd have to ban Disenchant. They just have to! Great news for those of you who are already to ban Celestial Dawn. Visions will take care of Celestial Dawn. I've seen these cards on an uncut proof sheet smuggled out of WoTC. Quick is a new spell type that is faster than a concession. Change in ownership is permanent.

Use this card even if your are not playing for ante. Use a pen with black ink. All permanents, graveyards, and libraries eaten by dog are removed from the game. Good point. Moving on: pow Too true. Almost half the non-land deck. Once you throw in 4 StP's, let's say 3 Disenchants, you're up to 25 of roughly 40 card slots taken up with no means to actually win the damn game.

A year-old's white weenie swarm deck will eat this thing for lunch; he'll be throwing out pumpknights while you're setting up the engine to allow you to use your one fireball or whatever. And then he'll Disenchant your Dawn big smirk. I'm not saying that Dawn is a useless card, but I remain to be convinced that it will prove to be the game-breaking spell some people are expecting. I haven't seen the card but it sure seems like Magical Hack would end your game at interrupt speed I don't think Hack will work because.

And can't sleight it either for the very same reason. No matter if all your cards are blue when they casting costs are W. Seems so. Ah, but think of using Protection from white against it Pestilence and black pump knights and Cop: White. Well, the wording is costs.

The mana symbol on the card isn't a cost, it is the effect of tapping the land. From reading the text, I'd say that any mana symbols in the text of the card don't change. That GGGG isn't really a cost to do something.

It's a penalty for having the card in play. However if there was a card that had an effect that you had to pay for, such as 1U: Do X. Then I'd say that that was a cost and would be W. The new format they've got for cost and effect should make it easier to determine what things get changed. There are going to have to be some heavy duty explanations for this card after its release I imagine.

Norton Gravity is a harsh mistress Cheryl Norton mno Read the card text again. Carefully this time. Nope, the mana isn't a COST! All true. Possibly, but you need to look a little more carefully, I don't think it is as powerful as everyone is claiming.

Only lands change to produce white mana where they produced some other color before. It makes it possible to use multi-colored decks with only plains, or with any land combo, since everything will become white when you get to it. BUT, spells that produce mana, and effects that produce mana, etc. Actually, it does: 1. I don't think so. So, you can cast non-white spells using the white mana produced by all the lands you had in play at the time you cast they all changed to plains , since the cost of the non-white spells has been changed to W.

But what the spells produce is of the color specified on the card Not a great card, but it is powerful, just not as powerful as many people would believe Yeah, you'e right on this and the next comment I didn't see it til yesterday. All non-land : permanents you control are white. The potential of this card is great, but under-powered cards become severe hosers against it.

Imagine someone playing a conversion against you? Unless you had a Nev's disk, or despotic scepter, your game would really be over. Nothing but red mana for the rest of the game, and all your spells require white to cast!!!

Scott C. This makes me wonder: Will the upkeep of the Elder Dragons be bleeched, and all other upkeeps for that matter? It is a cost, so i guess it should. What do all of you think? A Black-White deck would be cool with this card. Forestwalk this! I've got all plains! It's about time! Other then pure sideboarding stuff, this looks like 'White Necro'! I can just see it now: White necro vs. Black Necro Who will win? WOTC wants to be so sure that C.

Dawn is "controlled" that they will print 4 other cards to handle it, cards that are otherwise useless. I guess you didn't get the sheet with "Zuran Curse", an enchantment that does 5 pts during each player's upkeep if they control a zuran orb. Please, at least try to make phony cards sound better! Jen Yes, they are banning islands! You only need to put one black pump knight out at a time to wreak havok.

One killer card against it that I haven't seen mentioned is the Raiding Party. Once Celestial Dawn is out the white player can't counter it at all. Well you have to have some orcs to power it, but they're dirt cheap. Keith -- kmi The Nightfly nigh Let's summarize our hypothetical deck so far:. Once you throw in 4 : StP's, let's say 3 Disenchants, you're up to 25 of roughly 40 card slots : taken up with no means to actually win the damn game.

A year-old's : white weenie swarm deck will eat this thing for lunch; he'll be throwing : out pumpknights while you're setting up the engine to allow you to use : your one fireball or whatever. This card has been serving as a budget Chromatic Lantern for me for a while.

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Notify me of follow-up comments by email. Notify me of new posts by email. Skip to content saelisuir April 12, What? That's a Card?

Saelisuir April 12, April 18, What? Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

All Sets:. Liz Danforth. Lands not on the battlefield are what they say they are. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference. Llanowar Elves will produce , for example. However, any colored mana may be spent only on the colorless part of costs.



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