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This is the first skill in your Metal-based damage tree. At level 1, it deals Metal damage equal to base physical damage plus At level 10, it deals base physical damage plus This is another useful skill for Archers. This tree is part of what makes Archers a versatile and dangerous class for anyone to deal with. However, this tree deals metal-based damage, meaning its magical!

Priority: 2 or 3 — Good skill for PvP. Deals full damage at close range. Metal-based damage, so strong against Wood element mobs and Heavy Armor player targets. PvP Server — Definitely good to level it when you can to deal with Heavy Armor targets and for anything that gets into melee range. You get another Cultivation quest, and when you complete that, the ever wonderful FB19 quest, or the Call to Duty quest.

After you complete the Cultivation quest, you are able to learn some new abilities again. After you complete the FB19 quest, you get a wonderful 3 star Crossbow that you can equip at level 20 assuming you have used your stat points correctly.

It has an 8 second cooldown and at level 1, deals base physical damage, then At level 10, the Wood damage becomes Not a very useful skill. I recommend just leaving it at level 1 as a requirement to continue down the tree. This is very low priority however. It has a 12 second cooldown and at level 1, deals base physical damage plus At max level, the damage bonus becomes This is also a pretty useful ability, knocking back your target, allowing you to get in a couple more full damage attacks.

The damage is halved at close range though, as with normal attacks. The main usefulness of this skill is the knockback, so level it casually as you see fit.

This skill can be maxed at level A somewhat useful skill to have. The difference it makes…well it will vary from one experience to the next. I personally find it nice to have, but not essential. The movement speed is nice as well. The choice is yours to make.

Priority: 4 — Useful skill, but not important to max it early on. Level it as you see fit. At level 1, it deals base physical plus with a 2 second cooldown. At level 10, the bonus damage becomes This is a useful spell for PvP and is a pre-requisite for Wingspan which is very nice to have.

Priority: 5 — For PvE, leave it at level 1 as pre-requisite. For PvP, it might be worth it to get a few levels. Up to you however. Congratulations on another 10 levels! Well, you should have been getting various Cultivation Quests along the way, but the final one comes at This one is a little more troublesome than the others, having to kill an elite type and everything, but still relatively easy. After you finish it, you get your first spark and, you guessed it, more skills!

The second skill in your Metal-based tree. Can be maxed at level At level 10, it deals base physical plus Requires 30 Chi to cast. Great skill! Like Lightning Strike, it will deal full damage at close range.

Also like Lightning Strike, this is a definite must for PvP enthusiasts. For PvE focused players, again, its still useful for Wood element mobs or finishing close range mobs, but not necessary for now, so level it as you feel necessary. Priority: 2 or 3 — Same as Lightning Strike. Great skill for PvP, and still useful for PvE.

Now that you have a spark, you get your first ability that takes a spark! Aim Low can be maxed at level At level 1, it deals base physical damage plus Each additional level adds.

This is definitely a great skill. In PvE, its a good opener for when you have a spark. The damage is good and the mana cost is pretty reasonable. For PvP, well I think its uses are very obvious. Good for opening as well as stopping runners. Very good against Robe users. For PvP, definitely max this as soon as you can.

For PvE, max it as you see fit. At level 1, it deals base physical damage and adds a bleed effect. The bleed deals At level 10, the bleed damage becomes At level, it deals base physical plus A great skill for PvP! Definitely level this as soon as you can if you plan on PvPing. Even for PvE, it can be very useful. For PvE, still very useful so keep it leveled if you can afford it. Priority: 2 or 3 — For PvP, definitely important to level. For PvE, level it if you can afford it, but not over more important skills.

This is an AoE spell, affecting all enemies in an 8-yard radius of you. At level 1, it deals base physical plus Like Knockback Arrow, the knockback does not work in PvP, but it deals full damage at close range. This is a useful ability to have in PvE.

The primary role of the archer is to stand in the background dealing as much damage, as quick as possible, to the enemy. Not only are archers able to deal physical damage but also some magic damage mostly consisting of metal damage. This makes them very flexible damage dealers, as they will always have an answer to the enemies defense, whether it being magical or physical. Archers primarily use slingshots, bows, or crossbows. Ammunition or projectiles are required to use any of these weapons, and some skills may use more than 1 unit of ammunition.

Slingshots use shots or bullets, bows use arrows, and crossbows use bolts. Ammunition can only be used with weapons of a certain grade, and the amount of physical damage they deal increases with ammunition level. Some ammunition also have bonuses such as Critical Rate when equipped.

Previously, archers had a damage penalty if they attacked targets that were too close to them, but this penalty was removed with the Wings of Rebirth Content Update. Archers now deal full damage regardless of their distance from the target. An APS build prioritizes -interval gear to give the archer the quickest possible attack rate at the cost of defense and damage. In a DPH build, attack rate is a much smaller factor and archers prioritize damage and defense.

These armor sets provide the best defenses and damage of their armor class. Sharding is also an important factor to consider when choosing your armor on an archer. Since archers have moderate magic and physical defense, HP-based shards, such as Citrines, Primeval Stones, or Stones of Savant, are popular with non-endgame players.

However, depending on the archers playing style and the types of enemies commonly faced, defensive shards, such as Garnets or Sapphires, may also be a viable option. Archers are extremely versatile and can be effective at killing both enemies with high magic defense and enemies with high physical defense due to their ability to choose between both magical and physical attacks. Archers also have a high critical hit rate compared to other classes and possess a variety of movement skills that allow them to escape dangerous situations.

Below are some tips when fighting against specific classes. If they get close, they will always attempt to stun lock you.

The Fortify and Faith genie skills will also help. If the Blademaster is particularly tanky, you may need to purge them if you have a purge bow. Otherwise, use your metal-based skills as frequently as possible. Wizards : Wizards can be especially dangerous against archers due to their high magic damage and high physical defense with the skill Stone Barrier. Archers should stay at range as much as possible when fighting them and attempt to stun them frequently to keep them disabled.

Archers should also be wary of the wizard skill Distance Shrink which allows the wizard to leap away and if upgraded, puts the wizard into Stealth for a short period of time. Archers : Fighting other archers can be tedious. Debuffs are essential Blood Vow, Sharpened Tooth Arrow and you will need to watch for the anti-stun status so you don't waste your immobilization skills Aim Low, Stunning Arrow. Clerics : When facing clerics, archers should begin with Stunning Arrow to immobilize the cleric and follow up with high damage skills such as Quickshot or auto attack.

Most clerics will have Plume Shell up which absorbs physical damage. Clerics have high magic defenses though, so this may not be effective. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. Estimated between Fri. Estimated delivery dates - opens in a new window or tab include seller's handling time, origin ZIP Code, destination ZIP Code and time of acceptance and will depend on shipping service selected and receipt of cleared payment - opens in a new window or tab.

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